Path: utzoo!attcan!uunet!husc6!mailrus!wasatch!sunset.utah.edu!u-jmolse From: u-jmolse%sunset.utah.edu@wasatch.UUCP (John M. Olsen) Newsgroups: comp.sys.amiga Subject: Re: Dragon's Lair Keywords: Don Bluth's Dragon's Lair Game Review Message-ID: <822@wasatch.UUCP> Date: 21 Dec 88 16:54:40 GMT References: <1057@hub.ucsb.edu> Sender: news@wasatch.UUCP Reply-To: u-jmolse%sunset.utah.edu.UUCP@wasatch.UUCP (John M. Olsen) Distribution: na Organization: University of Utah, Computer Science Dept. Lines: 15 The graphics for DL are quite astounding. My problem is in understanding why the writers decided to copy protect it so completely. From watching someone run all the way through to killing the dragon, I found nothing that could not have been done with a pile of artwork and the Director. I suppose that using a custom disk layout made it easier to load pictures and sounds quickly, but I still see that as no excuse for the unfriendliness of the game with relation to multitasking and hard disks. They will not get any of my money this time. /\/\ /| | /||| /\| | John M. Olsen, 1547 Jamestown Drive /\/\ \/\/ \|()|\|\_ |||.\/|/)@|\_ | Salt Lake City, UT 84121-2051 \/\/ /\/\ | u-jmolse%ug@cs.utah.edu or ...!utah-cs!utah-ug!u-jmolse /\/\ \/\/ "A full mailbox is a happy mailbox" \/\/