Path: utzoo!attcan!uunet!husc6!mailrus!ukma!sean From: sean@ms.uky.edu (Sean Casey) Newsgroups: comp.sys.amiga Subject: Re: Dragon's Lair Message-ID: <10726@s.ms.uky.edu> Date: 22 Dec 88 05:16:28 GMT References: <1062@hub.ucsb.edu> Reply-To: sean@ms.uky.edu (Sean Casey) Distribution: na Organization: The Leaning Tower of Patterson Office @ The Univ. of KY Lines: 28 In article <1062@hub.ucsb.edu> hbo@sbphy.ucsb.edu (Howard B. Owen) writes: [regarding Dragon's Lair] > The article in Amazing Computing implied that the custom loader was >needed to support the compression scheme they used. If true, I see this >as a valid excuse for trashing the operating system. Otherwise, the game >wouldn't have been possible. Wouldn't have been possible? Wouldn't have been *possible*? Could it be that their programmers were so bright they came up with a fantastic compression scheme, but they were so dull they couldn't figure out how to use expansion memory? Could it be they were so bright that they bypassed Amigados for rapid disk loading, but were so dull they couldn't make the disks "diskcopy"able? Who do they think they are fooling? That's what makes it *really* bad; their complete lack of faith in the consumer's intelligence. Sean -- *** Sean Casey sean@ms.uky.edu, sean@ukma.bitnet *** Who sometimes never learns. {backbone site|rutgers|uunet}!ukma!sean *** U of K, Lexington Kentucky, USA ..where Christian movies are banned. *** ``My name is father. You killed my die. Prepare to Inigo Montoya.''