Path: utzoo!attcan!uunet!cbmvax!andy From: andy@cbmvax.UUCP (Andy Finkel) Newsgroups: comp.sys.amiga.tech Subject: Re: A2090 SCSI vs Video contention - here we go again! Message-ID: <5496@cbmvax.UUCP> Date: 13 Dec 88 16:43:22 GMT References: <2453@antique.UUCP> Reply-To: andy@cbmvax.UUCP (Andy Finkel) Organization: Commodore Technology, West Chester, PA Lines: 46 In article <2453@antique.UUCP> cjp@antique.UUCP (Charles Poirier) writes: >The old video-contention vs SCSI bugaboo is back, in FFS -- could >someone knowledgeable about Amiga file systems please take a moment to >peruse this problem? > >= 512 to the Mountlist entry for the FFS partition but this didn't help. MaxTransfer will limit the amount transfered by the FastFileSystem... this is not the answer to your problem. I have a couple suggestions; first, are you running FastMemFirst before mounting your fast file system partitions ? This is key; we want to keep the file system's buffers out of C00000 memory, which has the same access penalties as chip memory. Second, FastFileSystem transfers directly into a programs buffer. Normally this works great...less copying around, data ends up exactly where it is supposed to be, etc. However, what if the program has its data area in C00000 memory and you are in a high DMA bandwidth using situation ? That's right, slowdown. In this case, you are better of setting your Mask value in your mountlist to exclude C00000 memory. That way the FFS knows not to DMA directly into any data area there, but instead use its buffers, which, if you've run fastmemfirst before mounting the ffs partition, will be in fast memory. So, step 1: make sure FastMemFirst is before the ffs mounts in your startup-sequence file step 2: add a MASK=#007FFFFF to the mountlist entries of your fastfilesystem partitions. andy -- andy finkel {uunet|rutgers|amiga}!cbmvax!andy Commodore-Amiga, Inc. "Possibly this is a new usage of the word 'compatible' with which I was previously unfamiliar" Any expressed opinions are mine; but feel free to share. I disclaim all responsibilities, all shapes, all sizes, all colors.