Xref: utzoo rec.games.video:1559 comp.sys.atari.st:12868 comp.sys.atari.8bit:2096 Path: utzoo!attcan!uunet!husc6!rutgers!att!ihlpe!daryl From: daryl@ihlpe.ATT.COM (Daryl Monge) Newsgroups: rec.games.video,comp.sys.atari.st,comp.sys.atari.8bit Subject: Re: Was Re: New Atari Home Video Game Message-ID: <3902@ihlpe.ATT.COM> Date: 12 Dec 88 02:14:02 GMT References: <4934@bsu-cs.UUCP> <1253@atari.UUCP> <401926c9.1285f@maize.engin.umich.edu> <8060@pasteur.Berkeley.EDU> Reply-To: daryl@ihlpe.UUCP (Daryl Monge) Organization: Engineering Design Process Department, AT&T Bell Labs Lines: 19 In article <8060@pasteur.Berkeley.EDU> soohoo@cory.Berkeley.EDU.UUCP (Ken Soohoo) writes: >In article <401926c9.1285f@maize.engin.umich.edu> billkatt@caen.engin.umich.edu (Steve Bollinger) writes: >>No video game that only supports one-button joysticks is worth $100. >>You need at least two to play reasonably complex games. >The XE system has one button, which >seems to work just fine, and has never bothered me -- does anyone else >care to comment on the merits of more buttons? How about the merits of >different control mechanisms... One button joy sticks work just fine for any joystick controlled game. In reference to "reasonably complex", I contend that a keyboard is necessary for truly complex games, hence the XE is the clear winner. In addition, you can put a disk on an XE, giving more storage (I am playing Alternate Reality right now - six SSSD disks) and the ability to do game SAVE, an important option for long, complex games. Daryl Monge UUCP: ...!att!ihcae!daryl AT&T CIS: 72717,65 Bell Labs, Naperville, Ill AT&T 312-979-3603