Xref: utzoo comp.sys.amiga:26433 comp.sys.atari.st:12870 Path: utzoo!attcan!uunet!super!udel!rochester!cornell!mailrus!ukma!psuvm.bitnet!hxn From: HXN@PSUVM.BITNET (Joseph Hennessey) Newsgroups: comp.sys.amiga,comp.sys.atari.st Subject: DUNGEON MASTER SPELLS? Message-ID: <64485HXN@PSUVM> Date: 9 Dec 88 17:28:28 GMT Followup-To: comp.sys.amiga Organization: Penn State University - Center for Academic Computing Lines: 13 I RECENTLY BOUGHT DUNGEON MASTER AND I THINK IT IS A GREAT GAME BUT I AM INTERE STED IN LEARNING MORE ABOUT HOW THE SPELL WORK. I WOULD LIKE A DIRECT SPOILER. WHAT COMBINATIONS OF POWER LEVER, ELEMENT, FORM, AND INFLUENCE MAKE WORKABLE S PELLS, WHAT DO THESE SPELLS DO, AND WHAT LEVEL DO YOU HAVE TO BE TO CAST THEM. EMAIL THIS TO ME IF POSSIBLE OR POST IT TO THE NET. THANKS IN ADVANCE, JOSEPH HENNESSEY HXN@PSUVM.BITNET ------- JOE HENNESSEY (HXN@PSUVM) COMPUTER GAMES PLAYER ON C-64, APPLE II, AMIGA, ATARI ST AND MAC II (SOMEDAY!) AND PART TIME PHYSICIST (WHEN I'M BORED)