Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!uwmcsd1!marque!uunet!mcvax!ukc!strath-cs!glasgow!woodc From: woodc@cs.glasgow.ac.uk (Chris Wood) Newsgroups: comp.sys.atari.st Subject: Re: Dungeon Master - Help? Hints! Arrgghh! Keywords: Dungeon Master Message-ID: <2127@crete.cs.glasgow.ac.uk> Date: 16 Dec 88 15:12:59 GMT References: <9194@gryphon.COM> Organization: Computing Sci, Glasgow Univ, Scotland Lines: 24 The object of this area is to gain a certain number of gold keys. The Matrix does not go on forever but has some strategically placed Spinners (makes you spin on the spot), and the large button at eye level once pressed opens up a hallway somewhere in the Matrix. And yes you can make it down the corridor and into the room before the corridor closes again-this is the Hit - and - Run area of course. One hint is to try and keep all four members of the party unumcumbered. ie normally at the bottom of the character when chosen it tells you how much the character is carrying in white. If this is in yellow then the character is encumbered or if the writing is in red then the character is either very encumbered or half dead. By the way, while on about DM can anybody tell be where the c***p about HIZZZZA not being attacked by the Dragon came from, because if you have HIZZZZA in the party and you go down to level 14 where the dragon is, then it may not attack you but by Christ it attacked me. ps Don't try attacking the Dark Lord on level 13 because you will be there all day trying to kill him. After 8000 damage on the guy I decided this was not the right method. pps Borf is Here