Path: utzoo!attcan!uunet!husc6!bloom-beacon!apple!rutgers!att!mtuxo!mtgzy!felixc From: felixc@mtgzy.att.com (Felix Cabral) Newsgroups: comp.sys.atari.st Subject: DUngeon Master Keywords: Hints requested Message-ID: <4540@mtgzy.att.com> Date: 21 Dec 88 16:42:16 GMT Organization: AT&T, Middletown NJ Lines: 27 This may have been seen before but, please don't flame. I am an amiga owner and resently purchased Dungeon Master. I'm having difficulty completeing level 5. I have asked the readers on the amiga newsgroup but, I guess since this game is very new to the amiga no one has yet reached level 5. I have received request for help on lower levels from others in the amiga community but as yet no one has helped me. I know this game has been around a bit longer for the atari so here goes. Level 5 has me stumped. I can't get all the peices I need to solve the riddles on level 6. In particular, the room with the transporter. No matter which way I turn I always windup at the entrance to the room. Can anyone help? Also I seem to only be able to kill the purple worms and other strong creatures by using many fireballs. I can't seem to kill them just by fighting them. Is there another way? Any help will be appreciated even hints on lower levels after 5. Thanx in advanced! Happy Holidays! -- *Felix Cabral * *AT&T Bell Labs /****************************\ * *Middletown,NJ |{rutgers,mtune}!mtgzy!felixc| * *4B-402 (201) 957-5081 \****************************/ *