Xref: utzoo comp.windows.misc:778 comp.sys.next:953 comp.sys.mac:24269 Path: utzoo!attcan!uunet!husc6!bbn!diamond.bbn.com!mlandau From: mlandau@bbn.com (Matt Landau) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <12417@garnet.BBN.COM> Date: 22 Dec 88 00:40:56 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <82702@sun.uucp> Reply-To: mlandau@bbn.com (Matt Landau) Organization: BBN Systems and Technologies Corporation, Cambridge, MA Lines: 22 In comp.windows.misc, landman@sun.UUCP (Howard A. Landman) writes: >In article <257@gloom.UUCP> cory@gloom.UUCP (Cory Kempf) writes: >>What I would like to see is the desktop metaphor extended into 3D, say >>for example, an office. You would have a desktop, a trashcan, a phone. . . > >Yes, but if I'm alternately working in my office and someone else's far away, >I want to be able to switch back and forth quickly. How about teleport >booths instead of hallways? This is beginning to sound in some ways like a network-distributed version of Rooms, the new "desktop thing" from ParcPlace. If you haven't seen/heard of Rooms, you should look into it. It presents you with multiple workspaces, called rooms, each of which contains the set of tools commonly used for doing some job (i.e., a collection of windows and programs). There are doors for going from room to room, bags in which you can carry things from one room into another, and pockets in which you can put things that you want to follow you around (like a clock, or your phone) as you move from room to room. -- Matt Landau Waiting for a flash of enlightenment mlandau@bbn.com in all this blood and thunder