Xref: utzoo comp.windows.misc:781 comp.sys.next:956 comp.sys.mac:24281 Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!mailrus!purdue!decwrl!labrea!glacier!jbn From: jbn@glacier.STANFORD.EDU (John B. Nagle) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <17917@glacier.STANFORD.EDU> Date: 22 Dec 88 05:04:41 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <82702@sun.uucp> <12417@garnet.BBN.COM> Reply-To: jbn@glacier.UUCP (John B. Nagle) Organization: Stanford University Lines: 22 One can get carried away with mapping information into an illusion of physical reality. I've seen a number of examples of this in research systems. The architect of Microsoft Windows once was involved with the development of a word processor in which one deleted words by dragging them to the "trash can". This proved not to be a useful concept. At Xerox PARC, I've seen a system in which windows and objects on the screen have gravity, inertia, friction, and resiliency. Move a window with the mouse, release it while it's still moving, and it continues to move until it hits something, then bounces. Cute, but not useful. The VPL people tout the notion of programming by wiring functional units together with "wires" on-screen. This may appeal to the fraction of the population that enjoys wire-wrapping. A version of this concept for the little ones is already available, called Robot Odessey. This game, from The Learning Company, allows kids to wire up simple robots with sensors, "reaction jets", bumpers, and such, interconnected with logic built up from AND and OR gates, flip-flops and inverters. One can even create new ICs; enough real estate is available in an IC for about a dozen components. An amusing game, but a painful way to get work done. More later if the dialog gets serious. John Nagle