Path: utzoo!attcan!uunet!mmlai!burzio From: burzio@mmlai.UUCP (Tony Burzio) Newsgroups: comp.windows.x Subject: Re: X Performance Summary: X Performance Message-ID: <474@mmlai.UUCP> Date: 9 Dec 88 12:02:39 GMT References: <878@applix.UUCP> Organization: Martin Marietta Labs, Baltimore, MD Lines: 29 In article <878@applix.UUCP>, scott@applix.UUCP (Scott Evernden) writes: > I've been working with R2 (haven't gotten R3 yet) for about 6 weeks now on > a B&W Sun3, and I must say I'm pretty disappointed with performance. I > understand the Sun server is completely unoptimized, but I feel that even > a 10 fold speed improvement won't cut it for the types of graphical > interaction I am attempting. According to several sources I found, the SUN X server is not only unoptimized, but de-optimized (HP and NBS). > As a random example, I wanted to be able to fill a polygon with a graduated > shade. In order to accomplish this, I needed to ask for several differently > filled polygons (in fact, they were rects) to be drawn. The result was so > slow that I seriously doubt this sort of thing can be done effectively under > any X Windows server. This depends. I have an HP350 with the TurboSRX graphics accelerator. This is one fast X Windows device! Even considering that I have a beta-release of the HP version of X11, we are talking refreshes at video sync rates. The SUN X11 is pretty worthless in comparison. In addition, the SRX can be set up with X running in the foreground planes, with the background graphics planes reserved for Starbase (HP graphics library) calls. This feature (supported as an X windows subroutine library) will give you animation speed in 3D... **************************************************************************** Tony Burzio * I want my X10 xterm title bars back... Martin Marietta Labs * ****************************************************************************