Path: utzoo!attcan!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!mailrus!purdue!decwrl!sun!hanami!landman From: landman%hanami@Sun.COM (Howard A. Landman) Newsgroups: comp.cog-eng Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <83431@sun.uucp> Date: 2 Jan 89 19:01:34 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <1116@netxcom.UUCP> <8299@ihlpl.ATT.COM> <282@gloom.UUCP> <6809@june.cs.washington.edu> Sender: news@sun.uucp Reply-To: landman@sun.UUCP (Howard A. Landman) Organization: Sun Microsystems, Mountain View Lines: 13 >In article <282@gloom.UUCP> cory@gloom.UUCP (Cory Kempf) writes: >>[Polarized 3-D glasses: what do you see when you look off-screen?] In article <6809@june.cs.washington.edu> pardo@june.cs.washington.edu (David Keppel) writes: >The glasses are like sunglasses in normal light. Not quite. The directions of polarization are perpendicular to each other, whereas in normal polarized sunglasses they are parallel to each other. Thus the behavior in any situation where the incoming light is more or less polarized (e.g. glare from specular reflections) would be noticeably different. Howard A. Landman landman@hanami.sun.com