Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!oliveb!olivey!jerry From: jerry@olivey.olivetti.com (Jerry Aguirre) Newsgroups: comp.dcom.lans Subject: Re: Token Ring (was: Re: Info on LANs) Message-ID: <35465@oliveb.olivetti.com> Date: 3 Jan 89 20:42:52 GMT References: <12786@cup.portal.com> <920001@hposdl.HP.COM> <10777@s.ms.uky.edu> <18659@agate.BERKELEY.EDU> Sender: news@oliveb.olivetti.com Reply-To: jerry@olivey.UUCP (Jerry Aguirre) Organization: Olivetti ATC; Cupertino, Ca Lines: 37 In article <18659@agate.BERKELEY.EDU> glass@tehran.berkeley.edu (Brett Glass) writes: >A 4-Mbps Token Ring will outperform a 10-Mbps Ethernet under >heavy loads because of the absence of collisions. And the Absolutely true! Except that it doesn't specify which ethernet we are talking about. I have heard from several sources that the theoretical study that proved the above was not based on the latest 802.3 ethernet standard. No, it wasn't based on ethernet II either. No, not ethernet I either. You have to remember that the study was done back when Xerox was developing ethernet so it was based on an experimental version. I believe the key difference was in carrier sense, detection of collisions, and random backoff. Orriginal versions just transmitted whever they wanted to and depended on luck to avoid collisions. If there was a collision they didn't know about it and had to wait for timeout before trying to retransmit. It is easy to predict how such an ethernet would perform under heavy load. Talk to the average token ring guru and they will tell you this his how ethernet performs today. (While at the same time stating that ethernet I, II, and 802.3 are incompatable and can't coexist on the same cable.) Modern ethernets check to see if anyone is using the cable before trying to transmit. If two stations happen to start transmitting so close together that that one doesn't see the other then a collision is detected and both abort without wasting time sending the rest of the packet. So collisions don't happen as often and when they do they are very short. Finally, the colliding stations use a random backoff to reduce the chances of subsequent collisions. Finally, the performance figures for station to station and the various problems with different ethernet boards and chips affect how much bandwidth a single station can use. They have little to do with the aggrigate bandwidth that multiple stations can achieve. Jerry Aguirre