Path: utzoo!utgpu!watmath!watcgl!ksbooth From: ksbooth@watcgl.waterloo.edu (Kelly Booth) Newsgroups: comp.graphics Subject: Re: Sound tracing (Academic Snooty-ness) Keywords: Ray tracing, sound tracing Message-ID: <7550@watcgl.waterloo.edu> Date: 4 Jan 89 18:07:41 GMT References: <239@raunvis.UUCP> <413@cs-spool.calgary.UUCP> <7488@watcgl.waterloo.edu> <3435@uoregon.uoregon.edu> <572@epicb.UUCP> <7103@batcomputer.tn.cornell.edu> Reply-To: ksbooth@watcgl.waterloo.edu (Kelly Booth) Organization: U. of Waterloo, Ontario Lines: 20 What can I say. This is precisely what I was complaining about in my original posting (which was not, by the way, aimed at the the first posting on sound tracing, but at the follow up postings): >> Is appaling! Sound processing is CENTURIES behind image processing. >> If we were to apply even a few of our common algorithms >> to the audio spectrum, it would revolutionize the >> synthizer world. These people are living in the stone >> age (with the exception of a few such as Kuerdswell [sp]). The above quoted posting is what we see in comp.graphics all the time. If it isn't graphics, it must not be good and of course we can do better. My point (which I guess I stated pretty badly) was "Before you respond to a posting such as the sound tracing one with the first thing that comes out of your head in the way of a neat idea, why not take a little time to look through the available literature in the field if you are not familiar with it already. And once you have done this, why not include some references to it in your postings so the rest of us who might be interested are spared the trouble of searching out the references -- we can just go straight to the good sources you found."