Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!mailrus!cornell!batcomputer!sun.soe.clarkson.edu!rpi!rpics!kyriazis From: kyriazis@rpics (George Kyriazis) Newsgroups: comp.graphics Subject: 3-D triangulation Message-ID: <72@rpi.edu> Date: 5 Jan 89 04:58:33 GMT Sender: usenet@rpi.edu Reply-To: kyriazis@turing.cs.rpi.edu (George Kyriazis) Organization: RPI CS Dept. Lines: 19 There are known algorithms that can triangulate 2-D points. My question is: Is there any algorithm to do same thing in 3-D (well, whatever gets closer to it). Basically I want to have my points completely connected. A spanning tree is not enough. If I want to find a path between two points, I want to have a reasonably fast roote between them (meaning with few points). Is there an algorithm that can help me? If that information is not enough, I'll post another article with more details. Thanks again for any help. George Kyriazis kyriazis@turing.cs.rpi.edu kyriazis@ss0.cicg.rpi.edu ------------------------------