Path: utzoo!utgpu!watmath!watcgl!ksbooth From: ksbooth@watcgl.waterloo.edu (Kelly Booth) Newsgroups: comp.graphics Subject: Re: More Sound Tracing Message-ID: <7558@watcgl.waterloo.edu> Date: 5 Jan 89 15:40:49 GMT References: <3458@uoregon.uoregon.edu> Reply-To: ksbooth@watcgl.waterloo.edu (Kelly Booth) Organization: U. of Waterloo, Ontario Lines: 20 In article <3458@uoregon.uoregon.edu> markv@drizzle.UUCP (Mark VandeWettering) writes: > > 1. how to handle diffraction and interference? > 2. how to handle "relativistic effects" (caused by > the relatively slow speed of sound) > > The common solution to 1 in computer graphics is to ignore it. Hans P. Moravec, "3D Graphics and Wave Theory" Computer Graphics 15:3 (August, 1981) pp. 289-296. (SIGGRAPH '81 Proceedings) [Trivia Question: Why does the index for the proceedings list this as starting on page 269?] Also, something akin to 2 has been tackled in some ray tracers where dispersion is taken into account (this is caused by the refractive index depending on the frequency, which is basically a differential speed of light).