Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-ncis!helios.ee.lbl.gov!pasteur!ames!mailrus!ukma!rutgers!apple!cutter From: cutter@Apple.COM (Mark Cutter) Newsgroups: comp.graphics Subject: Re: 3D Pixel Transforms Keywords: Pixel arrays, 3D transformations Message-ID: <23450@apple.Apple.COM> Date: 6 Jan 89 18:19:49 GMT References: <17963@dhw68k.cts.com> Distribution: na Organization: Apple Computer Inc, Cupertino, CA Lines: 13 In article <17963@dhw68k.cts.com> stein@dhw68k.cts.com (Rick Stein) writes: > >I'm curious to know about how one performs rotations on pixel Try looking at "A Fast Algorithm for General Raster Rotation" by Alan Paeth Proceedings of Graphics Interface 86 He shows how any rotation can be decomposed into three skew operations. The only tricky thing is how you filter the pixels, but it is very fast. Mark Cutter cutter@apple.COM