Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-lcc!ames!mailrus!cornell!uw-beaver!rice!titan!foo From: foo@titan.rice.edu (Mark Hall) Newsgroups: comp.graphics Subject: Re: 3-D triangulation Message-ID: <2425@kalliope.rice.edu> Date: 6 Jan 89 18:56:33 GMT References: <72@rpi.edu> Sender: usenet@rice.edu Reply-To: foo@titan.rice.edu (Mark Hall) Organization: Rice University, Houston Lines: 21 In article <72@rpi.edu> kyriazis@turing.cs.rpi.edu (George Kyriazis) writes: > >There are known algorithms that can triangulate 2-D points. My question >is: Is there any algorithm to do same thing in 3-D (well, whatever gets >closer to it). > > George Kyriazis > kyriazis@turing.cs.rpi.edu >------------------------------ Triangulating a plane corresponds to finding tetrahedra in 3D. One reference is A. Bowyer, "Computing Dirichlet Tessellations", Computer J., 24 (1981), pp. 162-166. This produces a "Delaunay Tessellation". Hope this helps. - mark