Path: utzoo!utgpu!attcan!uunet!lll-winken!ames!mailrus!uflorida!gatech!itm!brent From: brent@itm.UUCP (Brent) Newsgroups: comp.graphics Subject: Re: Sound tracing Summary: It's not that easy Keywords: sound tracing, accoustics Message-ID: <1256@itm.UUCP> Date: 6 Jan 89 21:30:49 GMT References: <241@raunvis.UUCP> Reply-To: brent@itm.UUCP (Brent) Organization: In Touch Ministries, Atlanta, GA Lines: 38 Ok, here's some starting points: check out the work of M. Schroeder at the Gottingen. (Barbarian keybord has no umlauts!) Also see the recent design work on the Orange County Civic Auditorium and the concert hall in New Zealand. These should get you going in the right direction. Dr. Schroeder laid the theoretical work and others ran with it. As far as sound ray tracing and computer acoustics being centuries behind, I doubt it. Dr. S. has done things like record music in stereo in concert halls, digitized it, set up playback equipment in an anechoic chamber (bldg 15 at Murry Hill), measured the path from the right speaker to the left ear, and from the left speaker to the right ear, digitized the music and did FFTs to take out the "crossover paths" he measured. Then the music played back sounded just like it did in the concert hall. All this was done over a decade ago. Also on acoustic ray tracing: sound is much "nastier" to figure than pencil-rays of light. One must also consider the phase of the sound, and the specific acoustic impedence of the reflecting surfaces. Thus each reflection introduces a phase shift as well as direction and magnitude changes. I haven't seen too many optical ray-tracers worrying about interference and phase shift due to reflecting surfaces. Plus you have to enter vast world of phychoacoustics, or how the ear hears sound. In designing auditoria one must consider "binaural dissimilarity" (Orange County) and the much-debated "auditory backward inhibition" (see the Lincoln Center re-designs). Resonance?? how many optical chambers resonate? (outside lasers?) All in all, modern acoustic simulations bear much more resemblance to Quantum Mechanic "particle in the concert hall" type calculations than to simple ray-traced optics. Postscript: eye-to-source optical ray tracing is a restatement of Rayleigh's "reciprocity principle of sound" of about a century ago. Acoustitions have been using it for at least that long. happy listening, brent laminack (gatech!itm!brent)