Path: utzoo!attcan!uunet!husc6!mailrus!ncar!boulder!tramp!hassell From: hassell@tramp.Colorado.EDU (Christopher Hassell) Newsgroups: comp.misc Subject: E-mail game (designing it in rec.g.prog*) advertisement Summary: Just thought I'd try to drum up more interest. Message-ID: <5576@boulder.Colorado.EDU> Date: 2 Jan 89 09:23:35 GMT Sender: news@boulder.Colorado.EDU Reply-To: hassell@tramp.Colorado.EDU (Christopher Hassell) Distribution: na Organization: (Let's see, I'm positive .. I've got ... ) Lines: 42 I am posting this with already a good deal of interest shown by those around here. I notice the extreme lack of postings in rec.games.programmer at times and I wonder if everyone still has it in the untouched "r"'s in their .newsrc. This is put out as a notice regarding a project being discussed. It is an e-mail game very similar to "normal" play-by-mail games. The one bonus is that it is automated. What we intend to make is an environment that is "logged" into and out of which is supported as your little section of the much larger "world" database out there. Its primary focus will be upon programming your forces to enact the object of the game (remotely!). Exploration is not unlikely but conquering resources does appear to be a biggie vying for the object. It will be a game for skill in programming and of good strategy, but even moreso because the strategy must be *taught* and reaps benefits all over the "world" as made. One of the LARGEST niftynesses is that of it BEING OVER THE ENTIRE NET (mail- wise). A previous project involving making random solar systems produced fruit that could spur a *VERY* realistic world of Gargantuan size. There would be no boundaries under the current design. Another plus could be the continued ability to submit new structures and/or improve the realism of the old ones. A current possibility is that of a "space war" style. This could obviously be focused down to a lower level and spur off a near- adventuring style. Star Trek and Star Wars both have their analogs possible to be played out in this game. The reason anything like this needs many people is that demand AND programmer supply may drive this to a reality. One other reason is that for the first time people might demand a computer game ACTUALLY as complicated as the analogs on paper!!! (And as fun!!) That should be enough to whet someone's appetite. ### C.H. ### [Those ferdlwatzians thought they were so smart when they destroyed all my first fleet so easily. Hah! What's this report here?.... Uh, well,.... I'll get back to you on that...]