Path: utzoo!utgpu!jarvis.csri.toronto.edu!me!radio.astro!utmanitou!lsuc!attcan!uunet!mcvax!hp4nl!targon!andre From: andre@targon.UUCP (andre) Newsgroups: comp.sources.d Subject: Re: Looking for Go game sources Summary: Metoo, but in C please. Keywords: Go, Game, Source Message-ID: <475@targon.UUCP> Date: 14 Dec 88 17:04:37 GMT References: <149@bnr-di.UUCP> Reply-To: andre@targon.UUCP (andre) Organization: Nixdorf Computer BV., OSP, P.O. Box 29,Vianen, The Netherlands Lines: 16 In article <149@bnr-di.UUCP> borynec@bnr-di.UUCP (James Borynec) writes: >Hello, > I am looking for sources (preferably in Lisp or Prolog but anything > will do) for playing the oriental game of Go. In particular, I am > interested in programs in which the computer is an active player, > rather than in getting an electronic Go board. I understand that > relatively speaking, go is much harder for a computer to play > than is Chess. See summary. -- ~----~ |m AAA DDDD It's not the kill, but the thrill of the chase. ~|d1|~@-- AA AAvv vvDD DD Segment registers are for worms. ~----~ & AAAAAAAvv vvDD DD ~~~~~~ -- AAA AAAvvvDDDDDD Andre van Dalen, uunet!mcvax!targon!andre