Path: utzoo!attcan!uunet!sugar!karl From: karl@sugar.uu.net (Karl Lehenbauer) Newsgroups: comp.sys.amiga Subject: Re: Dragon's Lair Message-ID: <3138@sugar.uu.net> Date: 22 Dec 88 13:50:57 GMT References: <1062@hub.ucsb.edu> Distribution: na Organization: Sugar Land Unix - Houston, TX Lines: 21 I haven't seem Dragon's Lair yet, but I assume it does long, contiguous track- by-track loads from the disk. With this sort of thing, one can achieve several times higher disk i/o performance than through the filesystem. This sort of thing is essential for DL. One person already was saying disk load times get annoying. As to whether a "regular" game boots in 35 seconds or a minute is not, in my opinion, so critical of an issue. It looks to me like DL had to be totally hacked up to get it to have even reasonable performance. From what I've heard it's astonishing, so what the hey. Do they support systems with scads of memory? My 5 MB system ought to be able to fit most of it in RAM. If not, too bad and this is part of the problem with games that take over the machine, they don't make use of extra resources on slicked-out machines. -- -- "We've been following your progress with considerable interest, not to say -- contempt." -- Zaphod Beeblebrox IV -- uunet!sugar!karl, Unix BBS (713) 438-5018