Path: utzoo!attcan!uunet!nuchat!sugar!karl From: karl@sugar.uu.net (Karl Lehenbauer) Newsgroups: comp.sys.amiga Subject: Re: Dragon's Lair Summary: bought it, played it, flamed it Message-ID: <3141@sugar.uu.net> Date: 23 Dec 88 05:31:36 GMT References: <1062@hub.ucsb.edu> <3138@sugar.uu.net> Distribution: na Organization: Sugar Land Unix - Houston, TX Lines: 25 OK, I bought DL and have been playing with it today. The wait while loading sequences is interminable. The graphics are the best ever. This game represents a revolutionary advance, with all the beauty and the flaws of the original. The hard disk support is absurd, as others have mentioned. You have to have a Comspec controller and a DL partition. That's a pretty narrow set of people. What's really absurd, though, is that DL doesn't support memory beyond 1 MB. So I'm sitting here with 5 MB of autoconfig RAM while the game grinds the disk reloading the first set of imagery of Dirk going across the drawbridge so we can play it again but reversed left to right. It should still be in RAM, dammit! There's almost enough there for the contents of all six disks. Also, once you've died three times you have to start all over from the beginning. I've gotten killed about twenty times trying to fight the snakes (somebody please email me what to do.) At the rate I'm going, I'm going to have to walk the drawbridge and refuse the poison about ten thousand times. -- -- "We've been following your progress with considerable interest, not to say -- contempt." -- Zaphod Beeblebrox IV -- uunet!sugar!karl, Unix BBS (713) 438-5018