Path: utzoo!attcan!uunet!super!udel!gatech!rutgers!att!ihlpm!jmdavis From: jmdavis@ihlpm.ATT.COM (Davis) Newsgroups: comp.sys.amiga Subject: Re: Elite! Summary: solid graphics Message-ID: <2716@ihlpm.ATT.COM> Date: 23 Dec 88 05:25:21 GMT References: <2749@ukecc.engr.uky.edu> Distribution: na Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 27 In article <2749@ukecc.engr.uky.edu>, agollum@engr.uky.edu (Kenneth Herron) writes: > in California I am pleased to announce that Elite will be out for the Amiga > around the middle of next month! YEAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!! This is one of my 3 favorite games that I would love to see on the Amiga, 2 others are Ball Blazer (by Lucas Film Games distributed by EPYX) and Wilderness (by Electric Transit, distributed by EA) (Lords Of Conquest, M.U.L.E. ok, I like games). > PS: The graphics are solid and colored now, but you could probably have > guessed that :-) In StarGlider 1 for the C/64 I understand that the wireframe was sold in the manual as a special type of "transparent military imaging system" which allows you to see objects which would otherwise be occluded by your opponent. Actually, I like this idea... For those that don't know, hidden lines in a single object WERE removed, it is just that you could see other objects behind the one being shown. (This is a standard graphics technique, write me if interested.) -- ---------------------------------------------------------------------------- Mike Davis ..!att!ihlpm!jmdavis char*p="char*p=%c%s%c;main(){printf(p,34,p,34);}";main(){printf(p,34,p,34);}