Path: utzoo!attcan!uunet!lll-winken!lll-lcc!ames!mailrus!wasatch!sunset.utah.edu!u-jmolse From: u-jmolse%sunset.utah.edu@wasatch.UUCP (John M. Olsen) Newsgroups: comp.sys.amiga Subject: Re: Animations for 512k machines Summary: There are a few Message-ID: <854@wasatch.UUCP> Date: 3 Jan 89 18:47:35 GMT References: <1442@percival.UUCP> Sender: news@wasatch.UUCP Reply-To: u-jmolse%sunset.utah.edu.UUCP@wasatch.UUCP (John M. Olsen) Organization: University of Utah, Computer Science Dept. Lines: 24 In article <1442@percival.UUCP> baer@percival.UUCP (Ken Baer) writes: >armhold@topaz.rutgers.edu (George Armhold) writes: >>Hey! Let's see some animations that will run on only 512k! > >I wish it were that easy! It's pretty hard to make an interesting animation >run 512k. ... >So, for an ANIM to play in 512k, it has to be Lores, and probably non-HAM. >Then you have to worry about the filesize. Therefore you have to keep the >motion minimized to the DLTA's are small. With all these limitations, it's >a pretty big challenge to make an interesting animation. > -Ken Baer. Difficult, yes. Impossible, no. Tychoid, my entry into the last Killer Demo Contest actually runs in low-res HAM on a 512K system, and has *HUGE* DLTA's because everything in the scene moves every frame. I mashed 20 frames and some sound into a vanilla A1000. It should (theoretically) be on a Fred Fish release RSN. :^) If it isn't, I'm willing to try mailing it to anyone who wants it, but it's about 370K, and might bounce off some mailers which don't like big files. /\/\ /| | /||| /\| | John M. Olsen, 1547 Jamestown Drive /\/\ \/\/ \|()|\|\_ |||.\/|/)@|\_ | Salt Lake City, UT 84121-2051 \/\/ /\/\ | u-jmolse%ug@cs.utah.edu or ...!utah-cs!utah-ug!u-jmolse /\/\ \/\/ "A full mailbox is a happy mailbox" \/\/