Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!cwjcc!hal!nic.MR.NET!csd4.milw.wisc.edu!gregm From: gregm@csd4.milw.wisc.edu (Gregory Jerome Mumm) Newsgroups: comp.sys.amiga.tech Subject: Simple sprite help please Message-ID: <160@csd4.milw.wisc.edu> Date: 30 Dec 88 19:13:23 GMT Sender: news@csd4.milw.wisc.edu Reply-To: gregm@csd4.milw.wisc.edu (Gregory Jerome Mumm) Distribution: na Organization: University of Wisconsin-Milwaukee Lines: 32 I program in Modula-2 (benchmark) and need some help with a program that I'm working on. What I need to know is how to use Sprites. The program will have two sprites that are always on the screen. A space ship on the top and one on the bottom of the screen. I need to know how to define the sprites and then move them with a simple procedure like so: MoveTopSprite(left) which would cause the sprite at the top of the screen to move left one pixel. The next thing I need is a sprite 'missle' that moves from the top of the screen to the bottom of the screen (and visa versa) without my controlling it. In other words the 'missle' keeps going without me having to keep move it one pixel at a time. I envision a procedure some like this: FireMissle(); Last but not least I need to know when a missle hits one of the space ships. I am a complete beginner to programming on the Amiga so be easy on me when you explain. If you don't know Modula-2 (or don't like it) please feel free to give examples in C. THANKS!!! Internet: gregm@csd4.milw.wisc.edu Uucp: uwvax!uwmcsd1!uwmcsd4!gregm Csnet: gregm%uwmcsd4@uwm Greg Mumm -- Internet: gregm@csd4.milw.wisc.edu Uucp: uwvax!uwmcsd1!uwmcsd4!gregm Csnet: gregm%uwmcsd4@uwm Greg Mumm