Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-ncis!helios.ee.lbl.gov!pasteur!ames!oliveb!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: Unsupported Programming Practices Message-ID: <84277@sun.uucp> Date: 6 Jan 89 22:22:19 GMT References: <8901060406.AA22607@postgres.Berkeley.EDU> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 13 In article <8901060406.AA22607@postgres.Berkeley.EDU> (Matt Dillon) writes: > Is there some call one can make which ensures any blitter usage from the > previous graphics library call will complete before returning? Would OwnBlitter() work for this? I assume that the sequence : Draw(...); OwnBlitter(); Can't possibly give you the Blitter before the Draw call has finished with it. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.