Path: utzoo!attcan!uunet!husc6!uwvax!rutgers!att!mtuxo!mtgzy!felixc From: felixc@mtgzy.att.com (Felix Cabral) Newsgroups: comp.sys.atari.st Subject: Dungeon Master Keywords: Previous help requested THANX for the Help Message-ID: <4543@mtgzy.att.com> Date: 22 Dec 88 13:54:29 GMT Organization: AT&T, Middletown NJ Lines: 33 I had posted an article asking for hints on level 5 of Dungeon Master. Well, I recieved a few excellent hints. I'm glad to say I've completed it and am well through most of level 6 now and on my way to level 7. Thank you all for your help. With that experience (level 5) I should be able to think through most other riddles as I continue. I just have one last concern. Should I pick up the following items or not. It seems they don't do much for the party: Helmets -- add weight but do they protect? Shields -- " " " " " " You can block with them but seems to be a waste of time since it slows fighting. wands -- SPell shields don't seem to help much Chocker -- Found on level 5 what's it for? Clothing-- ie, gunda, elves stuff, tunic etc. Potions -- found on level 5 ie. dain, another (name?) I drank these but nothing happened. How about the green one (poison cloud when thrown) My guess is these are used further down the dungeon, yes,no? PS. The dungeon Master hint book I bought ($15) it stinks! All it really helps in is describing SOME of the items you find. The ST LOG magazine is excellent (Oct, Nov, and Dec issues). THANK AGAIN TO ALL WHO RESPONDED -- *Felix Cabral * *AT&T Bell Labs /****************************\ * *Middletown,NJ |{rutgers,mtune}!mtgzy!felixc| * *4B-402 (201) 957-5081 \****************************/ *