Xref: utzoo comp.windows.misc:830 comp.sys.next:1028 comp.sys.mac:24424 Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!rutgers!joyce!ames!think!barmar From: barmar@think.COM (Barry Margolin) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac Subject: Re: wireless keyboard (was Re: replacing the desktop metaphor) Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <34795@think.UUCP> Date: 27 Dec 88 20:47:09 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <82702@sun.uucp> <8939@ut-emx.UUCP> <34173@think.UUCP> <83075@sun.uucp> Sender: news@think.UUCP Reply-To: barmar@kulla.think.com.UUCP (Barry Margolin) Organization: Thinking Machines Corporation, Cambridge MA, USA Lines: 51 In article <83075@sun.uucp> landman@sun.UUCP (Howard A. Landman) writes: >In article <34173@think.UUCP> barmar@kulla.think.com.UUCP (Barry Margolin) writes: >>Wireless communication is pretty noisy and error prone. It is well >>suited to low-bandwidth applications such as telegraphy, or less >>error-sensitive applications such as voice. For applications such as >>terminal I/O integrity is important, so you would need an >>error-detecting protocol between the PC and the device. >Just because IBM's implementation failed to address the important issues >and was unreliable, is no reason to punt on the concept. I never said the concept was worthless, it just has some problems, and the one large-scale implementation of it didn't work too well. > We already know >of systems that face the same kinds of difficulties and work fine. >Ethernet is one example, and even the old ALOHA packet-radio network >worked well enough. Implementing this at keyboard bandwidths should be >childsplay. A big difference between wireless networks and a wireless keyboard is power levels. Packet radio and microwave ethernets can use higher power, so small disturbances aren't as likely to disrupt communications. >If someone walking between keyboard and computer interrupts communication, >the keyboard should retry until the data is received. Of course, to do that >it has to *know* whether the data was received or not! That's what I meant when I said that an error-detecting protocol is needed. The protocol would also need to be able to recognize and discard duplicates, or else you'll get duplicate keystrokes when the acknowledgement is lost. To do this generally requires a processor and memory, which would make the keyboard noticeably more expensive. I'm currently skeptical that the benefits of a wireless keyboard (I can't think of any myself -- why does the keyboard ever need to be more than a foot or two from the monitor?) are worth the cost of materials and development (not large, but not trivial, either). By the way, the original article I was responding to also suggested a wireless display (this would answer my question about why the keyboard should be far from the monitor -- the keyboard/monitor combination might want to be far from the CPU). In this case, the bandwidth requirements are much higher. Barry Margolin Thinking Machines Corp. barmar@think.com {uunet,harvard}!think!barmar