Xref: utzoo comp.windows.misc:834 comp.sys.next:1032 comp.sys.mac:24431 alt.cyberpunk:1201 Path: utzoo!hoptoad!pacbell!ames!mailrus!um-math!hyc From: hyc@math.lsa.umich.edu (Howard Chu) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <525@stag.math.lsa.umich.edu> Date: 27 Dec 88 06:31:05 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <1116@netxcom.UUCP> Sender: usenet@math.lsa.umich.edu Reply-To: hyc@math.lsa.umich.edu (Howard Chu) Distribution: usa Organization: University of Michigan Math Dept., Ann Arbor Lines: 54 UUCP-Path: {mailrus,umix}!um-math!hyc In article <1116@netxcom.UUCP> ewiles@netxcom.UUCP (Edwin Wiles) writes: %In article <5486@boulder.Colorado.EDU> hassell@tramp.Colorado.EDU (Christopher Hassell) writes: %>In article <257@gloom.UUCP> cory@gloom.UUCP (Cory Kempf) writes: %># %>#What I would like to see is the desktop metaphor extended into 3D, say %> %>I have heard about a VERY interesting though likely to fail new method of %>3-d displays. It basically is like a crt except that a mirror *vibrates* %[Edited...] %>Any other Cheap ideas [Until Holograms can be dynamically %> projected]? %>### C.H. ### % %Yes. Design your graphical interface to alternate rapidly between two %perspective images of the same object. Interface that with a special pair %of glasses whos lenses are made of a rapid acting LCD material. Set the %glasses so that the lenses alternate clear/dark in synch with the display. % %The result of this is that your eyes each see only the perspective view %appropriate for that eye, and persistence of vision causes you to see %it in full color 3-D. (None of this red/green junk!) % %Such glasses and graphics already exist. They are being used in at least %one video game (some sort of driving game); and are available on the open %market (not sure who from, check with comp.sys.amiga, since that's where %I saw it mentioned most recently). I've also seen at least one NOVA program %that talked about them (computer graphics). % Enjoy! Those are StereoTek glasses; I was going to get a pair for my Atari ST. I've seen a few games written for them, and I think the Cyber line of 3D CAD/animation software supports them as well. Tom Hudson, a well-known (in the Atari world, at least!) graphics programmer just recently had a 3D Life game he wrote published in ST-Log. This program also supported both perspective views and StereoTek 3D rendering. For such a simple thing, the appeal of Life is surprising. It becomes even more engrossing when you add the third dimension... The glasses work pretty well; the disadvantage is that each pair must be attached to the host computer to allow for synchronization of the imaging and the LCD shutter switching. Not bad for just 1 person working on an involved project, but a hassle when trying to show your work to a group of other people... A simpler method might have worked better - recent 3D movies used polarized light/glassses combos, which seemed to work well enough. At least the viewing hardware (2 pieces of plastic with polarized coatings) is simple. I suppose generating the proper image on the display becomes more difficult, though... -- / /_ , ,_. Howard Chu / /(_/(__ University of Michigan / Computing Center College of LS&A ' Unix Project Information Systems