Xref: utzoo comp.windows.misc:878 comp.sys.next:1085 comp.sys.mac:24536 alt.cyberpunk:1223 Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!bu-cs!encore!gloom!cory From: cory@gloom.UUCP (Cory Kempf) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <282@gloom.UUCP> Date: 30 Dec 88 15:36:26 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <1116@netxcom.UUCP> <8299@ihlpl.ATT.COM> Reply-To: cory@gloom.UUCP (Cory Kempf) Organization: Alloy Computer Products, Framingham Mass. Lines: 25 In article <8299@ihlpl.ATT.COM> barth@ihlpl.UUCP (BARTH RICHARDS) writes: >In article <1116@netxcom.UUCP> ewiles@netxcom.UUCP (Edwin Wiles) writes: >>Yes. Design your graphical interface to alternate rapidly between two >>perspective images of the same object. Interface that with a special pair >>of glasses whos lenses are made of a rapid acting LCD material. Set the >>glasses so that the lenses alternate clear/dark in synch with the display. >I know that such a system has been available for the Atari ST for at least a >year. I seem to remember that the needed hardware cost about $170. My SO brought up an interesting point on the practicality of glasses... What if you are doing real work (as in not just playing games), where you need to look away from the monitor to read a piece of paper? I have never used either of the 3D glasses ideas presented here, but wouldn't the LCD idea interfere with normal vision? Or is the time that they are dark not long enough to really notice? Also, with the rotating polarized screen in front of the monitor for the other idea (polarized glasses), what happens when the screen is at a 45 degree angle w.r.t. the glasses? what would be on the screen? +C -- Cory ( "...Love is like Oxygen..." ) Kempf UUCP: encore.com!gloom!cory "...it's a mistake in the making." -KT