Xref: utzoo comp.windows.misc:876 comp.sys.next:1084 comp.sys.mac:24530 comp.cog-eng:776 Path: utzoo!utgpu!attcan!uunet!lll-winken!lll-lcc!ames!mailrus!iuvax!rutgers!psuvax1!vu-vlsi!snark!eric From: eric@snark.UUCP (Eric S. Raymond) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,comp.cog-eng Subject: Re: One Step... (part 2) Message-ID: Date: 30 Dec 88 03:25:34 GMT References: <264@gloom.uucp> Sender: eric@snark.UUCP (Eric S. Raymond) Organization: Erisian Liberation Front Lines: 25 In article <264@gloom.uucp>, cory@gloom.UUCP (Cory Kempf) writes: > The other article that I wrote gave a nice discription of how I > envision the next generation of userinterfaces to work. Neat description, but I spot a major problem. With no tactile feedback on the phantom keyboards, how are ya gonna type? Are you assuming something like a dataglove that can generate pressure on the hand to simulate touch of the virtual objects? If so, realize that that is a *very* hard problem just from the mechanical-effector point of view. Better we should be working on neural-interface devices, not for the sensory side (that's a very very hard problem) but for the motor-affector side (which is a relatively easy one). Screw keyboards; it's already known that you can quickly biofeedback-train people to spark hair-thin electrodes attached to individual muscle fibers in the balls of their thumbs. *This* is the interface technology we should be investigating, looking for a non-intrusive version. Perhaps the gurus of tomorrow will sit lotus-fashion in the midst of multi- sensory samsaras of the kind you described, controlling everything through a discreet little cable with a myolectric sensor box on one end, placed next to the skin. -- Eric S. Raymond (the mad mastermind of TMN-Netnews) Email: eric@snark.uu.net CompuServe: [72037,2306] Post: 22 S. Warren Avenue, Malvern, PA 19355 Phone: (215)-296-5718