Xref: utzoo comp.windows.misc:877 comp.sys.mac:24535 alt.cyberpunk:1222 Path: utzoo!utgpu!attcan!uunet!pilchuck!ssc!markz From: markz@ssc.UUCP (Mark Zenier) Newsgroups: comp.windows.misc,comp.sys.mac,alt.cyberpunk Subject: Re: replacing the desktop metaphor Keywords: desktop metaphor, graphical interfaces, computing environments Message-ID: <1611@ssc.UUCP> Date: 29 Dec 88 20:19:14 GMT References: <454@blake.acs.washington.edu> <17939@glacier.STANFORD.EDU> <3166@sugar.uu.net> Organization: SSC, Inc., Seattle, WA Lines: 27 In article <3166@sugar.uu.net>, peter@sugar.uu.net (Peter da Silva) writes: > This subject first came up some months ago in comp.society.futures, by the > way. I posted a great big article about my fantasies of a virtual reality > using the equivalent of the NASA VIVED virtual environment helmet. If you > used a helmet with LCDs and some clever optics in it you could switch your > attention between the virtual world and the real one just by changing your > focus (you can see through LCD displays). You'd need enormous resolution to > be able to read text at a resonable virtual distance, but that's just an > implementation detail. Physics Question. What resolution (pixels per inch or meter) and contrast (bits, levels, ratio) are needed to form a decent hologram. My concept of artificial reality goggles are a pair of hologram plates about 2 to 4 inches in front of the eyes that fill the field of view. What is displayed is not the image but the hologram (computed) of the image. This is illuminated by laser(s). If the pixels have a fast enough response, frame sequential color would be nice. How good would the display have to be, and how many instructions would need to be processed to display a frame. Mark Zenier uunet!nwnexus!pilchuck!ssc!markz markz@ssc.uucp uw-beaver!tikal!