Path: utzoo!utgpu!attcan!uunet!lll-winken!ames!mailrus!cornell!rochester!rit!ultb!dgr0093 From: dgr0093@ultb.UUCP (D.G. Rutherford ) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Making balls move with TC 2.0 graphics, a tough problem HELP Summary: I want a more general answer than pageflipping Keywords: movement, graphics, EGA, pages, steel factories Message-ID: <287@ultb.UUCP> Date: 13 Jan 89 14:15:11 GMT References: <4343@freja.diku.dk> <781@hpwala.wal.hp.com> Reply-To: dgr0093@ultb.UUCP (Michelangelo H. Jones) Followup-To: comp.binaries.ibm.pc.d Organization: Rochester Institute of Technology (Brick City Prison) Lines: 11 > (stuff about moving a ball using two EGA pages) Page-flipping is a good technique that all the best Apple games have used since about 1983. And with machines which, like the EGA IBM, have two graphics pages, it is a very simple and elegant solution. But perhaps a more general solution would be useful; what if you were writing a program for a CGA (yes, blecch, but..) or some other unipage adaptor? Is there a simple way to do flickerless animation, or minor-flicker animation, using only one display page? Jones.