Path: utzoo!utgpu!watmath!clyde!att!ucbvax!ucsfcgl!pixar!efo From: efo@pixar.uucp (efo) Newsgroups: comp.graphics Subject: Re: 3D Pixel Transforms Keywords: Pixel arrays, 3D transformations Message-ID: <2901@pixar.UUCP> Date: 10 Jan 89 21:42:42 GMT References: <17963@dhw68k.cts.com> Sender: news@pixar.UUCP Reply-To: efo@pixar.uucp (efo) Distribution: na Organization: Pixar -- Marin County, California Lines: 18 In article <17963@dhw68k.cts.com> stein@dhw68k.cts.com (Rick Stein) writes: > >I'm curious to know about how one performs rotations on pixel >data. >Any suggestions/references for pixel manipulations (ala Pixar)? Yes. The seminal paper on this topic is: E. Catmull and A. R. Smith, "3-D Transformations of Images in Scanline Order," Computer Graphics 14(3) (SIGGRAPH '80 Proceedings) July 1980, pp 278-285 And the other answer is, yes, you can decompose a rotation into shears which can be done quite cheaply; see the above. Eben Ostby Pixar