Path: utzoo!attcan!uunet!lll-winken!ames!ucsd!sdcc6!sdcc10!cs161agc From: cs161agc@sdcc10.ucsd.EDU (John Schultz) Newsgroups: comp.graphics Subject: Stereoscopic 3D Flight Simulator Message-ID: <45@sdcc10.ucsd.EDU> Date: 14 Jan 89 02:28:13 GMT References: <2644@udccvax1.acs.udel.EDU> Reply-To: cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 26 I'm writing a simple flight simulator using a stereoscopic 3D display. I'm looking for a text on flight simulation, the only one I know of is: Garrison, Paul Microcomputers and Aviation New York: Wiley Press, c1985 UCSD doesn't have the book; is it a good text? Know of any others? I've currently implemented a simple shaded polygon animation system with depth sorting, backface culling, and one point source illumination. What I need to research is efficient database manipulation of the world to be simulated. I can easily implement this system by simply checking all of the objects in the world, but this is very inefficient. Any clues? Reference material? Examples? I could also use some advice on fast hidden surface removal techniques. Any input on high-speed 3D animation would be much appreciated. Thanks, John Schultz ...trying not to reinvent the wheel...