Path: utzoo!attcan!uunet!lll-winken!ames!mailrus!cornell!uw-beaver!microsoft!jimw From: jimw@microsoft.UUCP (Jim Walsh) Newsgroups: comp.graphics Subject: Re: Stereoscopic 3D Flight Simulator Message-ID: <270@microsoft.UUCP> Date: 15 Jan 89 03:47:46 GMT References: <2644@udccvax1.acs.udel.EDU> <45@sdcc10.ucsd.EDU> Reply-To: jimw@microsoft.UUCP (Jim Walsh) Organization: Microsoft Corp., Redmond WA Lines: 31 In article <45@sdcc10.ucsd.EDU> cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz) writes: > > I'm writing a simple flight simulator using a stereoscopic 3D >display. I'm looking for a text on flight simulation, the only one >I know of is: > Garrison, Paul > Microcomputers and Aviation > New York: Wiley Press, c1985 > >UCSD doesn't have the book; is it a good text? Know of any others? > You might want to try Applied Concepts in Microcomputer Graphics Bruce A. Artwick Prentice-Hall, 1984 ISBN 0-13-039322-3 Bruce Artwick is the president of Sublogic Corporation, and a number of the algorithms, illustrations, etc. in the book refer to simulations (flight simulations in particular). I haven't referred to the book in quite a while, so I can't really remember what I thought about it, but I'm sure that it will help in a number of areas. A quick glance through it shows sections on viewer perspectives and appropriate transformations, various ways to speed image generation, etc. -- Jim Walsh jimw@microsof.beaver.cs.washington.EDU Microsoft Corporation jimw@microsof@uw-beaver.ARPA jimw@microsof.UUCP The views expressed herein are not necessarily mine, let alone Microsoft's...