Path: utzoo!utgpu!attcan!uunet!lll-winken!ames!pacbell!well!pokey From: pokey@well.UUCP (Jef Poskanzer) Newsgroups: comp.graphics Subject: Re: the word "bitmap" Message-ID: <10354@well.UUCP> Date: 14 Jan 89 23:30:35 GMT References: <975@etnibsd.UUCP> Reply-To: Jef Poskanzer Organization: Paratheo-Anametamystikhood Of Eris Esoteric, Ada Lovelace Cabal Lines: 27 I get a lot of mail about my portable bitmap toolkit. I mean a *lot* of mail - I'm approaching 1000 messages. A certain percentage of the mail has always asked how come the package barfs when fed a color image. Now, I named the package specifically to avoid this class of questions. I thought *everyone* knew that a bitmap is one bit deep. Apparently not. The origin of the term bitmap has to do with there being a mapping, in the strictest mathematical sense, between bits in memory and pixels on the screen. The bits don't have to be currently displayed to qualify; the mapping is still there even when not being used. Remember, bitmap screens were a new idea back then - memory was $thousands / K, the PDP-11 (memory-mapped I/O) had just been invented, and most displays were vector-based. It is hard for me to see how you can get from this origin to using "bitmap" for grayscale and color images. I agree that the terminology is still evolving in this area. Thanks to the X folks, "pixmap" is becoming common for color images. But I haven't yet heard anyone use an analogous term for grayscale. So I'll propose one: "graymap". Now, is everybody happy? --- Jef Jef Poskanzer jef@rtsg.ee.lbl.gov ...well!pokey Actual size.