Path: utzoo!attcan!uunet!seismo!esosun!cogen!celerity!billd From: billd@celerity.UUCP (Bill Davidson) Newsgroups: comp.graphics Subject: Re: Stereoscopic 3D Flight Simulator Message-ID: <238@celerity.UUCP> Date: 17 Jan 89 05:07:00 GMT References: <2644@udccvax1.acs.udel.EDU> <45@sdcc10.ucsd.EDU> <413@uwslh.UUCP> Reply-To: billd@celerity.UUCP (Bill Davidson) Organization: FPS Computing, San Diego CA Lines: 34 In article <413@uwslh.UUCP> lishka@uwslh.UUCP (Fish-Guts) writes: > Well, this *may* help. There is a book out there by Bruce >Artwick, who developed the famous SubLogic "Flight Simulator" >including the original graphics routines. Unfortunately, I do not >know the name of the book or the publisher, as it was one of those >books that I was going to buy, but did not have the money to spend or >the time to invest reading it (they are sooo many good books out there >to read! ;-) > .oO Chris Oo. >Christopher Lishka ...!{rutgers|ucbvax|...}!uwvax!uwslh!lishka >Wisconsin State Lab of Hygiene lishka%uwslh.uucp@cs.wisc.edu >Immunology Section (608)262-1617 lishka@uwslh.uucp The Artiwick book is very good but it's a little weird to follow, er, find things in it. It has lots of neat stuff. I have the first edition from 1984. I believe that there is a new edition out. In any case it's called: _Applied Concepts in Microcomputer Graphics_ by Bruce A Artwick ISBN 0-13-039322-3 T385.A77 1984 Prentice Hall It doesn't have a section on "airplane physics" (at least I can't find it :-) so I don't think it will help much on that. It should be able to help on hidden surface removal and other animation type problems. I personally like the book for it's discussion of certain aspects of computational geometry. --Bill Davidson -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ....!{ucsd|sdcsvax}!celerity!billd