Path: utzoo!attcan!uunet!lll-winken!ncis.llnl.gov!helios.ee.lbl.gov!pasteur!ernie.Berkeley.EDU!elm From: elm@ernie.Berkeley.EDU (ethan miller) Newsgroups: comp.society.futures Subject: Re: input devices for the computer of the future Message-ID: <8972@pasteur.Berkeley.EDU> Date: 20 Jan 89 22:16:41 GMT References: <8901201826.AA08787@multimax.encore.com> Sender: news@pasteur.Berkeley.EDU Reply-To: bandersnatch@ernie.Berkeley.EDU (ethan miller) Organization: Univ. of CA, Berserkeley Lines: 36 In article <8901201826.AA08787@multimax.encore.com> U1DF1@WVNVM.WVNET.EDU ("John Neubert") writes: #[stuff about direct computer-brain interface deleted] #This is not a crazy idea... and I didn't see any smilies. I was a film #major way back when, pre-CS days. An alternative cinema book I was #studying had a final chapter in which the author postulated the ultimate #creative cinema recorder -- brain hook up so one could record one's #thoughts or dreams. The idea pervades much sf -- how about Spock's #brain connection? Two sf books I will recommend that deal with this subject are _Neuromancer_, by William Gibson (there are sequels, but I haven't read them) and _The Genesis Machine_, by James P. Hogan. The first deals with man-machine interface to a worldwide computer network, and much of the information is delivered by "converting" it to sight and sound, etc. Of course, that's just the way it was written down; perhaps the protagonist's brain was working in some way which we can't understand. Maybe it's like trying to explain "green" to someone who has been blind from birth. The other book uses a more conventional approach--the computer is hooked up to the brain directly, and visualized problems are picked up by the computer and solved (incidentally, this is not the main focus of the book, but it is mentioned a few times). For example, if you want to solve a finite-element analysis on a bridge, you would visualize a bridge and provide relevant information like materials and dimensions. One problem brought up was that, given today's computers, there would be problems "imagining" correctly. The computer still followed orders literally and provided GIGO. Perhaps we should do more work in AI and "do what I mean, not what I say" computers before hooking them directly to the brain (of course, there's the minor problem of _designing_ a brain-computer interface, but that exercise is left to the reader :-). ethan *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ethan miller (UCB CS grad student) | bandersnatch@ernie.berkeley.edu "Quod erat demonstrandum, baby." -T. Dolby | {...}!ucbvax!ernie!bandersnatch