Path: utzoo!utgpu!attcan!uunet!lll-winken!ames!nrl-cmf!ukma!gatech!udel!rochester!pt.cs.cmu.edu!andrew.cmu.edu!rg20+ From: rg20+@andrew.cmu.edu (Rick Francis Golembiewski) Newsgroups: comp.sys.amiga.tech Subject: Re:Want info on 3D glasses Message-ID: Date: 16 Jan 89 05:44:28 GMT Organization: Carnegie Mellon Lines: 36 Well, I think that interfacing the sega 3d glasses would be possible (and fairly easy if you know a bit about electronics). What the glasses require is an inpt to sync the screen's display with the proper 'eye' (the glasses work by obscuring the R. eye when the immage for the left eye is on screen and obscuring the L. eye when the image for the R. eye is on screen, thus stereo vision), which should require a single bit output (I think you could use the joystick port [I believe that there is a bit output and that it would be fast enough to keep up with the glasses]). The problem that I would see is software, after all X Specs will be the standard (since it is the first for the amiga, and it's not really all that expensive at $99), and so if there is going to be any 3d software (is there any currently?) then it would use the X Specs driver (I assume that it has some kind of a driver). So if you want to use you glasses on anything other then your own programs then you'll have to figure out how to be compatable with X Specs. All in all I'de say that the extra $$$ for X-Specs is worth it because you get the software, and you don't have to hack around with hardware, and from what I've heard the X-Specs glasses themselves are nicely designed (ie a head band and space for regular glasses underneath. As for the light gun, I'm not really sure, but I think that you could hook it up (this time requiring a 1 or 2 bit input [ie the gameport's 2 bunttons), although I only know of 3 games (all from the same company, who also has a light gun) that use one, so you're kind of limited, plus their light gun may have a particular interface. Humm... what I'de suggest is get a logic probe (or an oscilliscope) and try seeing what the sega gun output (I would think just a pulse when you fire), then try to rig up a joystick adaptor cable (unless sega uses atari-type plugs, even if they do BE SURE ITS THE SAME PINOUT! [you can find the Amiga's game port pinout in Introduction to Amiga pg 7-16 and 7-17, I'de guess that you would use somthing similar to the Light Prn Connections...]) Then try to write some software to test and see if it is working (see the RKMs or other [hopefully clearer] reference). I hope the above was of some help... +----------------------------------------------------------------------------+ | Disclaimer: Me? Post That, impossible I never post anything... | | TypetoYouLater(Everyone); --> "functional Good bye".... | | Rick Golembiewski [ Pronunciation is half the Battle, spelling the other] | +----------------------------------------------------------------------------+