Xref: utzoo comp.sys.next:1250 comp.sys.mac:25080 Path: utzoo!attcan!uunet!lll-winken!lll-ncis!helios.ee.lbl.gov!pasteur!agate!bionet!csd4.milw.wisc.edu!nic.MR.NET!shamash!tank!uwvax!astroatc!nicmad!madnix!aaron From: aaron@madnix.UUCP (Aaron Avery) Newsgroups: comp.sys.next,comp.sys.mac Subject: Re: 3D display (Was: replacing the desktop metaphor) Message-ID: <382@madnix.UUCP> Date: 13 Jan 89 04:07:54 GMT References: <18963@agate.BERKELEY.EDU> <9076@cit-vax.Caltech.Edu> Reply-To: aaron@madnix.UUCP (Aaron Avery) Organization: ASDG Incorporated Lines: 18 In article <9076@cit-vax.Caltech.Edu> wetter@cit-vax.Caltech.Edu (Pierce T. Wetter) writes: >> looking at anything but the screen. The screen proper was behind an >-> LCD layer, which changed its polarization with each refresh. The > You can actually buy this for home. The Sega video game system has a pair >of the LCD glasses, and a series of 3D games. Even if you don't have, a sega >you could always buy them and use them on your own mac. Actually, the Sega glasses aren't polarized at all. The LCD layer was moved from in front of the monitor into the glasses and are completely opaque rather than polarized, for comparison's sake. There are such glasses available with software for the Amiga and the Atari ST. -- Aaron Avery, ASDG Inc. "A mime is a terrible thing to waste." -- Robin Williams UUCP: {harvard|rutgers|ucbvax}!uwvax!nicmad!madnix!aaron ARPA: madnix!aaron@cs.wisc.edu