Xref: utzoo comp.windows.misc:1012 comp.sys.next:1276 comp.sys.mac:25222 alt.cyberpunk:1349 Path: utzoo!hoptoad!amdcad!ames!ncar!boulder!sunybcs!moogvax!terry From: terry@moogvax.UUCP (Terry Westley) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: 3D display and eye separation distance Message-ID: <759@moogvax.UUCP> Date: 17 Jan 89 14:12:16 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <47308@yale-celray.yale.UUCP> <3670@tekig5.PEN.TEK.COM> Reply-To: terry@moogvax.UUCP (Terry Westley) Organization: Moog Inc. Electronics & Systems Division, Orchard Park NY Lines: 19 In article <3670@tekig5.PEN.TEK.COM> danm@tekig5.PEN.TEK.COM (Daniel Milliron) writes: > >One known problem with 3-D displays that is noticed only by non-average >people is that the images are created/recorded assuming a particular eye- >spacing. While my friends with average eye-spacing are impressed by 3-D >movies, I see them out of focus because my eyes are set slightly farther >apart than the norm (but not unattactively ;-), I know an engineer from Pittsburgh, PA, working currently in Rochester, NY, who claims she doesn't like Rochester because everyone's eyes are too far apart. I guess beauty is in the eye of the behelden :-) -- Terry Westley Moog, Inc. (no, not the synthesizer company) East Aurora, NY 14052-0018 {boulder,decvax,rocksanne,rutgers,ames}!sunybcs!moogvax!terry