Path: utzoo!utgpu!attcan!uunet!lll-winken!ncis.llnl.gov!ncis!helios.ee.lbl.gov!pasteur!ucbvax!decwrl!purdue!mentor.cc.purdue.edu!j.cc.purdue.edu!pur-ee!pur-phy!sho From: sho@pur-phy (Sho Kuwamoto) Newsgroups: comp.sys.mac Subject: Re: Games on the Mac II Keywords: game compatibility Message-ID: <1796@pur-phy> Date: 17 Jan 89 15:26:27 GMT References: <14780@cisunx.UUCP> <205@adobe.COM> <78084@felix.UUCP> <251@microsoft.UUCP> <3872@meccts.MECC.MN.ORG> Reply-To: sho@newton.physics.purdue.edu.UUCP (Sho Kuwamoto) Organization: Purdue Univ. Physics Dept., W. Lafayette, IN Lines: 13 In article <3872@meccts.MECC.MN.ORG> prw@meccts.UUCP (Paul Wenker) writes: >QuarterStaff, MultiFinder, and 8-bit color seem to get along just fine. >I've been running it quite a bit without incident. I just assumed >that they had put in the recommendation because of possible memory >problems. Or maybe they screw around with the CLUT and they don't trust the palette manager... I've seen some photos of the pictures, and they look pretty impressive. How is the game, anyway. Don't feel like spending $40 for an unknown quantity. -Sho