Path: utzoo!attcan!uunet!lll-winken!ames!haven!uflorida!gatech!bloom-beacon!apple!parent From: parent@Apple.COM (Sean Parent) Newsgroups: comp.sys.mac.programmer Subject: Re: Text Drawing at speeds greater than 1200baud Summary: DON'T WRITE DIRECTLY TO THE SCREEN Message-ID: <24307@apple.Apple.COM> Date: 19 Jan 89 19:25:16 GMT References: <2243@uokmax.UUCP> <27572@ucbvax.BERKELEY.EDU> Organization: Apple Computer Inc., Cupertino, CA Lines: 19 In article <27572@ucbvax.BERKELEY.EDU>, oster@dewey.soe.berkeley.edu (David Phillip Oster) writes: > (o) if and only if the destination is a 1-bit deep pixmap, completely > visible, the front window, and un-obscured by other windows, than do the > following ultra-fast code. Otherwise, use the DrawText solution you've > already been told about. There is no way to tell for sure that there are not any windows in front of your window. The system owns the screen. > (o) use hand-tuned assembly language to move one of our 9x7 characters to > the screen using 9 move.b instructions. You cannot be garenteed access to the screen memory. You could use a subset of this approach to build strikes off-screen and then blast them up using copyBits. (copyBits is very fast and is tuned for each processor) Sean