Xref: utzoo comp.windows.misc:972 comp.sys.next:1215 comp.sys.mac:24952 alt.cyberpunk:1308 Path: utzoo!attcan!uunet!lll-winken!lll-ncis!helios.ee.lbl.gov!pasteur!agate!twinkies!lippin From: lippin@twinkies.berkeley.edu (The Apathist) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: 3D display (Was: replacing the desktop metaphor) Message-ID: <18963@agate.BERKELEY.EDU> Date: 11 Jan 89 05:23:01 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <1116@netxcom.UUCP> <525@stag.math.lsa.umich.edu> Sender: usenet@agate.BERKELEY.EDU Reply-To: lippin@math.berkeley.edu Organization: Authorized Service, Incorporated Lines: 25 Recently hyc@math.lsa.umich.edu (Howard Chu) wrote: >A simpler method might have worked better - recent 3D movies used polarized >light/glassses combos, which seemed to work well enough. At least the viewing >hardware (2 pieces of plastic with polarized coatings) is simple. I suppose >generating the proper image on the display becomes more difficult, though... A year ago, at MacWorld Expo SF, E-Machines was demonstrating an experimental 3D monitor for the Mac II along these lines. The glasses were of polarizing plastic, and were similar to light sunglasses when looking at anything but the screen. The screen proper was behind an LCD layer, which changed its polarization with each refresh. The screen was extra bright to get around the light loss through the polarizer. The video card alternated between two images according to one of the color bits, although they were planning a version which had two image buffers. All in all, it was pretty impressive. --Tom Lippincott lippin@math.berkeley.edu "The one who dies with the most toys wins."