Xref: utzoo comp.windows.misc:983 comp.sys.next:1227 Path: utzoo!attcan!uunet!island!daniel From: daniel@island.uu.net (Dan "yes that is my real name" Smith) Newsgroups: comp.windows.misc,comp.sys.next Subject: Re: What are menus? Message-ID: <550@island.uu.net> Date: 11 Jan 89 17:16:59 GMT References: <3234@sugar.uu.net> <12907@steinmetz.ge.com> <10867@s.ms.uky.edu> Reply-To: daniel@island.uu.net (Dan "yes that is my real name" Smith) Organization: Island Graphics, Marin County, California Lines: 28 In article <10867@s.ms.uky.edu> david@ms.uky.edu (David Herron -- One of the vertebrae) writes: > >you don't use Postit notes for selecting things that can be done in >some environment. > >Pull down menu's represent ... control knob type things on mechanical >devices???? ?? well, I'll jump into this with my two cents...I'll try to make them good ones though. For me, Pull Down Menus are like main headings in an outline - you have major classifications/headings at the top of the hierarchy, first level headings, and sometimes second level headings (walking menus in Sunview, pull right menus on the Mac, etc.). The whole point is to hide detail, but to give enough hints in the top levels so the user has a good clue that they're heading in the right direction when searching for an item (positive feedback, if you will). As long as I'm writing: I'd like to see menuing systems more like the Info reader in Gnu Emacs - there are some situations where it makes sense to have a menu item in two or more places; also, the users should be able to redefine their menus. I'm not talking about specific systems, just a general direction that I know I'd find more convenient to use. dan -- /na/usa/ca/marin/SanRafael/94903/4000CivicCtrDr/IslandGraphics/DanSmith daniel@island.uu.net unicom!daniel@pacbell.com {lll-crg,apple}!well!dansmith ph: +1 415 332 FAST(h) 491 1000(w) 491 0402(Fax) d: Island's coffee is laced my mind likes unix, my hands guitar, my stomach pizza, and my feet skis