Xref: utzoo comp.windows.misc:987 comp.sys.next:1232 comp.sys.mac:25022 comp.cog-eng:871 comp.sys.amiga:27700 comp.sys.atari.st:13361 Path: utzoo!attcan!uunet!lll-winken!ames!pacbell!well!shf From: shf@well.UUCP (Stuart H. Ferguson) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,comp.cog-eng,comp.sys.amiga,comp.sys.atari.st Subject: Re: What are menus? Message-ID: <10314@well.UUCP> Date: 11 Jan 89 21:27:35 GMT References: <3234@sugar.uu.net> <1472@zen.UUCP> <2308@nunki.usc.edu> Reply-To: shf@well.UUCP (Stuart H. Ferguson) Organization: The Sorcerer's Workshop Lines: 27 In article <3234@sugar.uu.net> peter@sugar.uu.net (Peter da Silva) writes: >Well, I asked "what in the real world are pull-down menus a metaphor for?". Well, how about this ... It's not a desktop -- it's a sorcerer's workshop. The menus are the little bags of magic powder that the wizard keeps in bigger bags. Pulling down a menu is opening the bag to see what little bags are inside. Submenus are bags within bags. Selecting an item is taking a pinch of the powder and sprinkling it on the item currently selected in the workshop. So to send objects to alternate dimensions, you first "select" the object and place it on the workbench. Then you open the "File" bag and take out a pinch of the "Delete" powder. You mutter something and sprinkle it on the selected item. Then you mutter something less savory as the powder does something you didn't expect. The problem is that the only way to tell what these mysteriously labeled powders do is to try them, and if you get the incantation wrong, you can send yourself into alternate dimensions. You wonder why people who supposedly want to make computers easier to use would select such a difficult metaphor. ;-) -- Stuart Ferguson (shf@well.UUCP) Action by HAVOC