Xref: utzoo comp.windows.misc:992 comp.sys.next:1242 comp.sys.mac:25055 alt.cyberpunk:1329 Path: utzoo!attcan!uunet!tektronix!tekig5!danm From: danm@tekig5.PEN.TEK.COM (Daniel Milliron) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: 3D display (Was: replacing the desktop metaphor) Message-ID: <3670@tekig5.PEN.TEK.COM> Date: 12 Jan 89 21:15:40 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <47308@yale-celray.yale.UUCP> Organization: Tektronix Inc., Beaverton, Or. Lines: 17 In article <47308@yale-celray.yale.UUCP>, wald-david@CS.YALE.EDU (david wald) writes: > >A year ago, at MacWorld Expo SF, E-Machines was demonstrating an > >experimental 3D monitor for the Mac II along these lines. > > I've seen systems like this in actual use, and they work pretty well. One known problem with 3-D displays that is noticed only by non-average people is that the images are created/recorded assuming a particular eye- spacing. While my friends with average eye-spacing are impressed by 3-D movies, I see them out of focus because my eyes are set slightly farther apart than the norm (but not unattactively ;-), causing the left and right images to blend incorrectly. I know of no existing technical fix for this phenomenon, but if, in the case of computer images, the 3-D image is computed dynamically, then the eye-spacing could simply be an adjustable parameter of the algorithm. Dan Milliron