Path: utzoo!attcan!uunet!mcvax!enea!kth!draken!tut!router!opmvax!hnevanlinna From: hnevanlinna@opmvax.kpo.fi Newsgroups: comp.graphics Subject: 2D-triangulation Message-ID: <11@opmvax.kpo.fi> Date: 23 Jan 89 21:31:19 GMT Organization: Tieteellisen Laskennan Palvelu Lines: 16 Someone asked a few days ago for 3D-tringulation. I would be more than happy for an efficient algorithm for 2D-triangulation. I am familiar with algorithm, which sorts data with distance to the middle point of two closest points ( actually did it with object pascal in Mac ), but triangles made were not satisfactory. I know, there exist an algorith starting with poine, and searching more ching more points inside this circle, but how it's done in Nlog(n), is beyond my imagination. So do you know source for this algorith or other. Jouni Rynv, Finish Meteorological Institute, Dep. of Geophysics (doing graduate work on macnetic maps with irregular measument points)