Xref: utzoo comp.sys.sgi:626 comp.graphics:4213 Path: utzoo!attcan!cmtl01!matrox!uvm-gen!uunet!lll-winken!ames!haven!purdue!bu-cs!tjh From: tjh@bu-cs.BU.EDU (Tim Hall) Newsgroups: comp.sys.sgi,comp.graphics Subject: Re: (none) Summary: SGI graphics Keywords: SGI Message-ID: <27497@bu-cs.BU.EDU> Date: 26 Jan 89 01:41:04 GMT Reply-To: tjh@dolphin.bu.edu (Tim Hall) Followup-To: comp.sys.sgi Organization: Boston University Computer Graphics Lab Lines: 17 Expires: References: Sender: Distribution: We recently got a (Demo model) Personal Iris 4D that has a 32 bit frame buffer and a Z-buffer. I would like to create a 3-D surface mesh that has a different color at each vertex and is shaded by some lighting model I've defined using lmdef. I've been able to get my colored surface using the bgntmesh, v, cpack and endtmesh commands but it is not shaded by my defined lighting model. If I bind a material when rendering the surface it renders as that material (Not multi-colored) but it is shaded by my bound lighting model. So is it the case that interpolation of color and shading are mutually exclusive? Thanks Tim Hall Please reply to tjh@dolphin.bu.edu